The Drone Machine

Manual for version 1.1.2. Audio Unit, VST3 and standalone for macOS. By Mouritz.

What it is

The Drone Machine is an instrument that is always on. Load it, and it sounds. You set a root note, shape one overtone spectrum for the whole instrument, and it breathes and drifts on its own, on cycles that never line up, so it never repeats.

Six layers of oscillators tune themselves to each other in equal temperament, just intonation, Pythagorean or meantone. A Harmonic Field sculpts one spectrum shared by the additive layers and the resonators. A texture section adds noise, eight tuned resonators, a slow pluck and a bow. The effects chain runs drive, ensemble, three delays in series, a large reverb with shimmer, bloom, freeze and hold, an EQ and a limiter. Three LFOs, two drift sources, a looping envelope, an envelope follower, four macros and a slow swell feed a 16-slot modulation matrix, and Evolve morphs the sound over minutes and hours while Choreography brings layers in and out.

Quick start

  1. Install the Audio Unit, the VST3 or the standalone app from the installer, then open your host.
  2. Put The Drone Machine on an instrument (MIDI) track. It sounds as soon as it loads. In the standalone app, choose your output in Options first.
  3. Press a MIDI note: the root moves there and the pitch glides. Or pick the root in the top bar.
  4. Browse presets with the arrows next to the preset name, or click the name to search.
  5. Click Simple in the top bar if you want ten controls instead of two hundred.
  6. Drone fades the whole instrument out and back in. Gate makes it sound only while a MIDI note is held.
  7. Panic silences everything and clears every tail at once.

The reverb and delay tails keep ringing after Drone goes off, as a real room would.

The window

The window scales from 75 % to 300 %: click the percentage at the right end of the top bar for a list of sizes and a "Fit to screen" option, or drag the corner. The size is remembered with the plug-in state. On first open the window sizes itself to the display. The layout is the same at every size.

Every knob shows its real, modulated position as a second mark, so you always see what the instrument is doing, not just what you set. Right-click any control to MIDI-learn it. Double-click a knob to return it to its default.

Simple view

Simple in the top bar hides the layers, effects and modulation and leaves ten controls on one page: Root, Tuning, Character, Drone, the four macros, Reverb Mix, Reverb Decay and Master. The choice is saved with the plug-in state, so a project reopens the way you left it.

The same ten controls come first in the parameter list your host shows for the plug-in, so a host's own generic device panel, such as Bitwig's or Live's, doubles as a simple view without opening the window at all.

Character gives every sounding layer the same source in one move: Saw, Square, Triangle, Sine, Additive, or one of the eight wavetables (Warm, Organ, Reed, Hollow, Choir, Glass, Bell, Pulse Sweep). Intervals, filters, levels and effects stay as the preset left them. The box shows the current source when all layers agree and "As preset" when they differ. Muted layers are left alone.

Every factory preset wires its four macros the same way, so the Simple page behaves consistently from preset to preset:

MacroRests atWhat it does
Dark / Brightthe middleLeft closes the main layers' filters and dips an EQ band; right opens them. On additive presets it also tilts the Harmonic Field.
MotionzeroAdds ensemble, pitch drift on the main layer and reverb modulation.
SpacezeroRaises the reverb mix, lengthens the decay and adds shimmer.
GritzeroDrives the main layers and the master drive. On pluck presets it raises the pluck level.

The macros live in matrix slots 5 to 16, so slots 1 to 4 stay free for each preset's own routings. Rename or rewire them on the Matrix tab as you would any other slot.

Root, tuning and glide

Layers

Each of the six layers is one voice with its own source, unison, filter and output. The strips show the most useful controls; the rest are on the layer's parameters in the host and in the parameter reference at the end of this manual.

Granular layer

Set a layer's source to Granular and it plays a cloud of overlapping grains taken from a sample instead of an oscillator. The grains are repitched to the layer's note through the tuning engine, so a granular layer sits in the chord like any other. Its controls are on the Grain tab.

Grains never cross the end of the sample and every grain fades in and out, so there are no clicks at any density or size. The filter, band limit, drive, drift, level and pan of the layer work exactly as for an oscillator. Switching a layer between an oscillator and Granular crossfades. If the detected root is wrong for an unpitched or chord-like file, use Pitch to tune it; unpitched files are treated as A3.

Feedback voice

Set a layer's source to Feedback and it becomes a "no-input" instrument: a short delay tuned to the layer's note, a resonant peak, a saturator and a feedback path, with nothing going in but a whisper of noise. Turn Feedback up past the point where the loop gains more than it loses and it starts to sing on its own, on the note the tuning engine gives it. The controls are on the layer strip.

Safety is built in: a soft clip and a DC blocker inside the loop, a limiter at the layer's output, a slow ramp when Feedback goes up, a runaway guard that pulls the loop down if it ever grows too hot, and Panic clears every feedback loop. The layer's filter, drive, level and pan apply as usual, and switching between sources crossfades.

Harmonic Field

The Harmonic Field is one spectrum for the whole instrument. Draw the level of each of the 32 partials with the mouse, or start from a shape: Saw, Square, Triangle, Organ or Sine. Every layer set to Additive plays this spectrum, and the resonators in the texture section follow it, so changing the field changes the character of everything at once.

The teal trace behind the bars is the live spectrum of the output.

Sub layer

A clean sine or triangle one or two octaves below the root, added after the effects so it stays dry, centred and solid under everything. It is on the Texture tab.

Texture

The texture section sits between the layers and the effects.

Effects

The chain is fixed in this order: Drive, Ensemble, Delay Stack, Reverb, Convolution, Damage, EQ, Looper, then the output stage. The reverbs are on the Space tab, the rest on the FX tab. Every send has a low-cut, so only the upper part of the sound enters the ensemble, the delays and the reverb and the low end stays dry and clean.

Convolution

A second reverb, on the Space tab next to the algorithmic one, built on measured-style impulse responses rather than a feedback network. It sits after the algorithmic reverb in the chain, so the two can be layered.

The convolution adds no latency. Changing the space or the stretch rebuilds the response in the background; the sound switches when it is ready.

Looper

The looper is the last effect in the chain, a tape loop in the spirit of Frippertronics. Its controls are on the Loop tab. It records what you hear, or the aux input, into a loop of 1 to 60 seconds and plays it back on top of the live sound, so a drone can pile up layer on layer while you change everything else.

MIDI CC 24 toggles Record and CC 25 clears, so a foot controller can run the loop.

Modulation

The Mod tab holds the sources, the Matrix tab routes them.

Matrix: 16 slots, each with a source, a destination, an amount from -100 % to +100 % and a polarity. Any continuous parameter can be a destination. Bipolar sources swing both ways around the knob's position; unipolar ones only add.

Play: Drone on/off with its fade-in and fade-out times, and MIDI Gate.

Evolve and Choreography

Evolve is the machine in The Drone Machine. Turn it on, set a timescale from one minute to one hour and an amount, and eight slots each walk one parameter between a low and a high limit on their own unrelated cycles. Set the limits to the range you would be happy to hear and walk away.

Choreography brings the layers themselves in and out: each layer fades in and out on its own slow cycle (fade times from 5 s to 5 min), dwells for a while, and a minimum number of layers always sounds. Merge biases them to overlap before dissolving, so the sound grows into one body and then thins out again.

Scenes

A scene is a snapshot of every control: layers, field, texture, effects, modulation, all of it. The Scenes tab has eight slots, A to H. Press Store and then a letter (or shift-click the letter) to keep the current sound there; click a letter to go there. Going there is a morph, not a jump: every continuous control glides from where it is to the stored value over the Morph Time (1 s to 5 min), and switches flip halfway. The bar under the letters shows the morph, and you can keep playing while it runs; the next recall starts from wherever the sound is at that moment.

Scenes are saved with the project and with user presets. Loading a factory preset clears them. Momentary and transport controls (Panic, Looper Record and Clear) are never part of a scene, nor is the Morph Time itself. < and > step through the stored scenes in order, and so do MIDI CC 26 and CC 27, so a foot controller can walk a set from one scene to the next. Right-click a letter to store or clear it.

Presets

Click the preset name to open the browser: search by name, filter by category, show favourites only. The arrows step through the list. The star marks a favourite. Save stores a user preset with a name and category. Factory presets are built in and cannot be overwritten.

User presets are files in ~/Library/Application Support/Mouritz/The Drone Machine/Presets. Each is a small XML file, so you can back them up or share them.

A / B keeps two sounds and lets you flip between them; A>B copies the current one to the other slot. Randomise moves the sound somewhere new within safe limits: the slider sets how far. It never mutes everything and never touches the macro wiring.

The 37 factory presets are grouped as Tanpura & Shruti, Organ, Abyss, Choir, Glacier, Meditation, Industrial, Cosmic and Utility, plus Init. All of them are trimmed to the same loudness, and all of them answer to the four macros as described under Simple view.

MIDI

Latency and CPU

The layer drives, the master drive and the limiter's look-ahead add a fixed delay, about 2 ms at 48 kHz, which is reported to the host so your other tracks stay in time. The plug-in supports 44.1 to 192 kHz. Muted layers and unused effects cost nothing; a full preset with six layers, resonators and reverb uses a few percent of one core.

Troubleshooting

Trial and licence

The Drone Machine runs as a free trial for seven days from the first time it is opened on your Mac. The trial covers every feature, with one reminder: roughly every twenty seconds a voice says "You are using the trial version of The Drone Machine" in place of the sound. When the trial ends the plug-in keeps its window and settings but mutes its output until a licence key is entered. A key removes the dropouts at once.

Licence

The Drone Machine is proprietary software, licensed under the end user licence agreement shown by the installer and at mouritz.no. Copyright (C) 2026 KomoHouse AS. All rights reserved. It is built with JUCE (Raw Material Software Limited, under the JUCE licence) and the Steinberg VST3 SDK (under the Steinberg VST3 Plug-in SDK Licensing Agreement). VST is a trademark of Steinberg Media Technologies GmbH. The pink-noise filter is Paul Kellet's well-known economy filter. Everything else, including every preset, wavetable, sample and space, is original.

Parameter reference

Every parameter the plug-in exposes to the host, by section. The id is what a preset file and the MIDI map store. The six layers share one list of parameters (ids l1_ to l6_), as do the 16 matrix slots (mm1_ to mm16_) and the 8 Evolve slots (evo1_ to evo8_). A parameter marked mod can be a modulation destination.

Global

ParameterIdRangeDefaultMod
Mastermaster-60 dB to 6 dB-6 dBmod
Root NoterootNote12 to 9633
Glideglide0 s to 20 s2 smod
TuningtuningEqual Temperament, Just (5-limit), Just (7-limit), Pythagorean, MeantoneEqual Temperament
A4 Referencea4415 Hz to 466 Hz440 Hzmod

Harmonic Field

ParameterIdRangeDefaultMod
Partials 1 to 32hf_p1 ... hf_p320 to 11mod
Field Tilthf_tilt-1 to 10mod
Field Odd/Evenhf_oddeven-1 to 10mod
Field Formanthf_formant0 to 10.30mod
Field Formant Amounthf_formantamt0 to 10mod

Sub

ParameterIdRangeDefaultMod
Sub Onsub_onoff / onoff
Sub Wavesub_waveSine, TriangleSine
Sub Octavesub_oct-1, -2-1
Sub Levelsub_level-60 dB to 0 dB-18 dBmod

Layers 1 to 6

ParameterIdRangeDefaultMod
Mutel1_mute ... l6_muteoff / onoff
Solol1_solo ... l6_solooff / onoff
Levell1_level ... l6_level-60 dB to 0 dB-14 dBmod
Panl1_pan ... l6_pan-1 to 10mod
Rolel1_role ... l6_roleCustom, Foundation, Mid, Detail, Noise BedCustom
Intervall1_interval ... l6_intervalUnison, Octave -2, Octave -1, Octave +1, Octave +2, Fifth, Fourth, Major 3rd, Minor 3rd, Minor 7th, CustomOctave -1
Custom Ratiol1_ratio ... l6_ratio0.25 to 81.50mod
Waveforml1_wave ... l6_waveSaw, Square, Sine, Triangle, Additive, Wavetable, Granular, FeedbackSaw
Wavetablel1_wtable ... l6_wtableWarm, Organ, Reed, Hollow, Choir, Glass, Bell, Pulse SweepWarm
Wavetable Positionl1_wtpos ... l6_wtpos0 to 10mod
Pulse Widthl1_pw ... l6_pw0.05 to 0.950.50mod
Unison Voicesl1_voices ... l6_voices1 to 73
Unison Detunel1_detune ... l6_detune0 cents to 100 cents8 centsmod
Stereo Spreadl1_spread ... l6_spread0 to 10.40mod
Filter Typel1_ftype ... l6_ftypeLow Pass, Band Pass, High Pass, NotchLow Pass
Cutoffl1_cutoff ... l6_cutoff20 Hz to 20000 Hz500 Hzmod
Resonancel1_res ... l6_res0 to 10.15mod
Key Trackingl1_keytrack ... l6_keytrack0 to 10mod
Band Low Cutl1_bandlo ... l6_bandlo20 Hz to 20000 Hz20 Hzmod
Band High Cutl1_bandhi ... l6_bandhi20 Hz to 20000 Hz20000 Hzmod
Driftl1_drift ... l6_drift0 cents to 50 cents6 centsmod
Drivel1_drive ... l6_drive0 to 10mod
Drive Soft/Hardl1_dmorph ... l6_dmorph0 to 10.50mod
Drive Outputl1_dout ... l6_dout-24 dB to 12 dB0 dBmod
Drive Auto Gainl1_dcomp ... l6_dcompoff / onon
FM Depthl1_fmdepth ... l6_fmdepth0 to 10mod
FM Ratiol1_fmratio ... l6_fmratio1 to 82
FM LFO Ratel1_fmrate ... l6_fmrate0.00 Hz to 5 Hz0.10 Hzmod
FM LFO Amountl1_fmlfo ... l6_fmlfo0 to 10.50mod

Texture

ParameterIdRangeDefaultMod
Noise Typenoise_typeWhite, Pink, Brown, AirPink
Noise Tiltnoise_tilt-1 to 10mod
Noise Levelnoise_level-60 dB to 0 dB-60 dBmod
Noise to Resonatorsnoise_res-60 dB to 0 dB-60 dBmod
Resonator Levelres_level-60 dB to 6 dB-60 dBmod
Resonator Decayres_decay0.20 s to 30 s6 smod
Resonator Dampingres_damp0 to 10.50mod
Resonator Spreadres_spread0 to 10.60mod
Layers to Resonatorsres_layers-60 dB to 0 dB-60 dBmod
Aux to Resonatorsres_aux-60 dB to 0 dB-60 dBmod
Pluck Levelpluck_level-60 dB to 0 dB-60 dBmod
Pluck Ratepluck_rate0.05 Hz to 4 Hz0.35 Hzmod
Pluck Patternpluck_patternTanpura, Even, Heartbeat, WanderTanpura
Pluck Brightnesspluck_bright0 to 10.50mod
Bow Levelbow_level-60 dB to 0 dB-60 dBmod
Bow Pressurebow_pressure0 to 10.50mod

Drive

ParameterIdRangeDefaultMod
Drivedrive_amount0 to 10mod
Drive Typedrive_typeTape, Tube, FoldTape
Drive Mixdrive_mix0 to 11mod

Ensemble

ParameterIdRangeDefaultMod
Ensemble Mixens_mix0 to 10mod
Ensemble Rateens_rate0.10 to 31mod
Ensemble Depthens_depth0 to 10.50mod
Ensemble Send Low-Cutens_lowcut20 Hz to 400 Hz120 Hzmod

Delay

ParameterIdRangeDefaultMod
Delay Send Low-Cutdly_lowcut20 Hz to 400 Hz120 Hzmod
Delay Long Timedly1_time0.05 s to 10 s3.70 smod
Delay Long Feedbackdly1_fb0 to 0.970.45mod
Delay Long Tonedly1_tone500 Hz to 16000 Hz3500 Hzmod
Delay Long Leveldly1_level0 to 10.22mod
Delay Medium Timedly2_time0.05 s to 5 s1.30 smod
Delay Medium Feedbackdly2_fb0 to 0.970.40mod
Delay Medium Tonedly2_tone500 Hz to 16000 Hz5000 Hzmod
Delay Medium Leveldly2_level0 to 10.12mod
Delay Reverse Timedly3_time0.05 s to 2.50 s0.37 smod
Delay Reverse Feedbackdly3_fb0 to 0.970.25mod
Delay Reverse Tonedly3_tone500 Hz to 16000 Hz6000 Hzmod
Delay Reverse Leveldly3_level0 to 10mod

Reverb

ParameterIdRangeDefaultMod
Reverb Mixrev_mix0 to 10.50mod
Reverb 100% Wetrev_wet100off / onoff
Reverb Decayrev_decay0.10 s to 60 s12 smod
Reverb Pre-delayrev_predelay0 ms to 500 ms30 msmod
Reverb Sizerev_size0.50 to 21mod
Reverb Dampingrev_damp0 to 10.50mod
Reverb Modulationrev_mod0 to 10.30mod
Reverb Shimmerrev_shimmer0 to 10mod
Reverb Bloomrev_bloom0 to 10mod
Reverb Duckrev_duck0 to 10mod
Reverb Send Low-Cutrev_lowcut20 Hz to 400 Hz120 Hzmod
Reverb Pre Lowrev_prelow-12 dB to 12 dB0 dBmod
Reverb Pre Highrev_prehigh-12 dB to 12 dB0 dBmod
Reverb Post Lowrev_postlow-12 dB to 12 dB0 dBmod
Reverb Post Highrev_posthigh-12 dB to 12 dB0 dBmod
Reverb Notch Freqrev_notchf200 Hz to 8000 Hz2500 Hzmod
Reverb Notch Depthrev_notchd0 dB to 24 dB0 dBmod
Aux to Reverbaux_reverb-60 dB to 0 dB-60 dBmod
Freezefx_freezeoff / onoff
Holdfx_holdoff / onoff
Hold Decayfx_holddecay1 s to 120 s20 smod

EQ

ParameterIdRangeDefaultMod
EQ Low Freqeq_lowf40 Hz to 400 Hz120 Hzmod
EQ Low Gaineq_lowg-12 dB to 12 dB0 dBmod
EQ Mid 1 Freqeq_m1f100 Hz to 8000 Hz500 Hzmod
EQ Mid 1 Gaineq_m1g-12 dB to 12 dB0 dBmod
EQ Mid 1 Qeq_m1q0.30 to 41mod
EQ Mid 2 Freqeq_m2f100 Hz to 12000 Hz3000 Hzmod
EQ Mid 2 Gaineq_m2g-12 dB to 12 dB0 dBmod
EQ Mid 2 Qeq_m2q0.30 to 41mod
EQ High Freqeq_highf2000 Hz to 16000 Hz8000 Hzmod
EQ High Gaineq_highg-12 dB to 12 dB0 dBmod
Presencepresence0 dB to 6 dB0 dBmod

Output

ParameterIdRangeDefaultMod
Sub Floorsubfloor10 Hz to 60 Hz25 Hzmod
Limiter Onlim_onoff / onon
Limiter Ceilinglim_ceiling-12 dB to 0 dB-1 dBmod
Limiter Releaselim_release10 ms to 1000 ms100 msmod
Panicpanicoff / onoff

Mix Hygiene

ParameterIdRangeDefaultMod
Low Cuthyg_lowcutOff, 12 dB/oct, 24 dB/octOff
Low Cut Freqhyg_lowfreq20 Hz to 200 Hz40 Hzmod
Mono Belowhyg_monobelow0 Hz to 400 Hz0 Hzmod
Stereo Widthhyg_width0 to 21mod
Mono Checkhyg_monocheckoff / onoff

Granular (layers 1 to 6)

ParameterIdRangeDefaultMod
Samplegr1_sample ... gr6_samplePiano Chord, Bowed Cymbal, Singing Bowl, Voice Ah, Wind, Bell, User 1, User 2, User 3, User 4, User 5, User 6Piano Chord
Modegr1_mode ... gr6_modeFreeze, ScanFreeze
Positiongr1_position ... gr6_position0 to 10.30mod
Grain Sizegr1_size ... gr6_size20 ms to 2000 ms400 msmod
Densitygr1_density ... gr6_density0 to 10.50mod
Jittergr1_jitter ... gr6_jitter0 to 10.10mod
Scan Timegr1_scan ... gr6_scan10 s to 600 s120 s
Spreadgr1_spread ... gr6_spread0 to 10.60mod
Pitchgr1_pitch ... gr6_pitch-24 st to 24 st0 stmod
Windowgr1_window ... gr6_windowHann, Gaussian, TriangleHann
Reversegr1_reverse ... gr6_reverse0 to 10mod
FMgr1_fm ... gr6_fm0 to 10mod
FM Rategr1_fmrate ... gr6_fmrate0.10 Hz to 100 Hz5 Hz

Looper

ParameterIdRangeDefaultMod
Looper Onloop_onoff / onoff
Looper Recordloop_recordoff / onoff
Looper Clearloop_clearoff / onoff
Looper Sourceloop_sourceMix, AuxMix
Looper Lengthloop_length1 s to 60 s20 s
Looper Feedbackloop_feedback0 to 10.85mod
Looper Speedloop_speed0.25 x to 4 x1 xmod
Looper Reverseloop_reverseoff / onoff
Looper Mixloop_mix0 to 10.50mod

Convolution

ParameterIdRangeDefaultMod
Convolution Onconv_onoff / onoff
Convolution Spaceconv_irHall, Chamber, Plate, Cathedral, Tunnel, Reverse, UserHall
Convolution Mixconv_mix0 to 10.30mod
Convolution Stretchconv_stretch1 x to 4 x1 x
Convolution Pre-delayconv_predelay0 ms to 200 ms0 ms
Convolution Send Low-Cutconv_lowcut20 Hz to 400 Hz120 Hz

Exciters

ParameterIdRangeDefaultMod
Scrape Levelscrape_level-60 dB to 0 dB-60 dBmod
Scrape Strokesscrape_rate0.10 /s to 4 /s0.60 /smod
Scrape Tonescrape_tone200 Hz to 6000 Hz1500 Hzmod
Roll Levelroll_level-60 dB to 0 dB-60 dBmod
Roll Densityroll_density2 /s to 60 /s12 /smod
Roll Circleroll_speed0.50 s to 10 s3 smod

Damage

ParameterIdRangeDefaultMod
Damage Mixdmg_mix0 to 10mod
Damage Cutsdmg_cuts0 to 10.30mod
Damage Dustdmg_dust0 to 10.30mod
Damage Wow & Flutterdmg_wow0 to 10.30mod
Damage Degradedmg_degrade0 to 10.20mod

Feedback Voice (layers 1 to 6)

ParameterIdRangeDefaultMod
Feedbackfb1_amount ... fb6_amount0 to 10.85mod
Tonefb1_tone ... fb6_tone0 to 10.30mod
Drivefb1_drive ... fb6_drive0 to 10.30mod
Slow Wanderfb1_wander ... fb6_wander0 to 10.20mod
Loop Tuningfb1_ratio ... fb6_ratioNote, Octave Down, Two Octaves Down, Fifth DownNote

Modulation

ParameterIdRangeDefaultMod
LFO 1 Ratelfo1_rate0.00 Hz to 20 Hz0.07 Hz
LFO 1 Shapelfo1_shapeSine, Triangle, Saw, Square, Sample & Hold, Smooth RandomSine
LFO 1 Tempo Synclfo1_syncoff / onoff
LFO 1 Sync Divisionlfo1_div4 bars, 2 bars, 1/1, 1/2, 1/4, 1/8, 1/16, 1/2 dotted, 1/4 dotted, 1/8 dotted, 1/4 triplet, 1/8 triplet1/4
LFO 2 Ratelfo2_rate0.00 Hz to 20 Hz0.13 Hz
LFO 2 Shapelfo2_shapeSine, Triangle, Saw, Square, Sample & Hold, Smooth RandomSine
LFO 2 Tempo Synclfo2_syncoff / onoff
LFO 2 Sync Divisionlfo2_div4 bars, 2 bars, 1/1, 1/2, 1/4, 1/8, 1/16, 1/2 dotted, 1/4 dotted, 1/8 dotted, 1/4 triplet, 1/8 triplet1/4
LFO 3 Ratelfo3_rate0.00 Hz to 20 Hz0.04 Hz
LFO 3 Shapelfo3_shapeSine, Triangle, Saw, Square, Sample & Hold, Smooth RandomSine
LFO 3 Tempo Synclfo3_syncoff / onoff
LFO 3 Sync Divisionlfo3_div4 bars, 2 bars, 1/1, 1/2, 1/4, 1/8, 1/16, 1/2 dotted, 1/4 dotted, 1/8 dotted, 1/4 triplet, 1/8 triplet1/4
Drift 1 Timescaledrift1_time1 s to 600 s41 s
Drift 2 Timescaledrift2_time1 s to 600 s97 s
Loop Env Attacklenv_attack0.05 s to 30 s6.10 s
Loop Env Decaylenv_decay0.05 s to 30 s9.30 s
Loop Env Looplenv_loopoff / onon
Macro 1macro10 to 10
Macro 2macro20 to 10
Macro 3macro30 to 10
Macro 4macro40 to 10
Swell Depthswell_depth0 to 10
Swell Periodswell_period5 s to 300 s60 s

Mod Matrix

ParameterIdRangeDefaultMod
Mod 1 Sourcemm1_src ... mm16_srcNone, LFO 1, LFO 2, LFO 3, Drift 1, Drift 2, Loop Env, Env Follower, Macro 1, Macro 2, Macro 3, Macro 4, SwellNone
Mod 1 Destinationmm1_dst ... mm16_dstNone, Master, Glide, A4 Reference, Partial 1, Partial 2, Partial 3, Partial 4, Partial 5, Partial 6, Partial 7, Partial 8, Partial 9, Partial 10, Partial 11, Partial 12, Partial 13, Partial 14, Partial 15, Partial 16, Partial 17, Partial 18, Partial 19, Partial 20, Partial 21, Partial 22, Partial 23, Partial 24, Partial 25, Partial 26, Partial 27, Partial 28, Partial 29, Partial 30, Partial 31, Partial 32, Field Tilt, Field Odd/Even, Field Formant, Field Formant Amount, Sub Level, L1 Level, L1 Pan, L1 Custom Ratio, L1 Wavetable Position, L1 Pulse Width, L1 Unison Detune, L1 Stereo Spread, L1 Cutoff, L1 Resonance, L1 Key Tracking, L1 Band Low Cut, L1 Band High Cut, L1 Drift, L1 Drive, L1 Drive Soft/Hard, L1 Drive Output, L1 FM Depth, L1 FM LFO Rate, L1 FM LFO Amount, L2 Level, L2 Pan, L2 Custom Ratio, L2 Wavetable Position, L2 Pulse Width, L2 Unison Detune, L2 Stereo Spread, L2 Cutoff, L2 Resonance, L2 Key Tracking, L2 Band Low Cut, L2 Band High Cut, L2 Drift, L2 Drive, L2 Drive Soft/Hard, L2 Drive Output, L2 FM Depth, L2 FM LFO Rate, L2 FM LFO Amount, L3 Level, L3 Pan, L3 Custom Ratio, L3 Wavetable Position, L3 Pulse Width, L3 Unison Detune, L3 Stereo Spread, L3 Cutoff, L3 Resonance, L3 Key Tracking, L3 Band Low Cut, L3 Band High Cut, L3 Drift, L3 Drive, L3 Drive Soft/Hard, L3 Drive Output, L3 FM Depth, L3 FM LFO Rate, L3 FM LFO Amount, L4 Level, L4 Pan, L4 Custom Ratio, L4 Wavetable Position, L4 Pulse Width, L4 Unison Detune, L4 Stereo Spread, L4 Cutoff, L4 Resonance, L4 Key Tracking, L4 Band Low Cut, L4 Band High Cut, L4 Drift, L4 Drive, L4 Drive Soft/Hard, L4 Drive Output, L4 FM Depth, L4 FM LFO Rate, L4 FM LFO Amount, L5 Level, L5 Pan, L5 Custom Ratio, L5 Wavetable Position, L5 Pulse Width, L5 Unison Detune, L5 Stereo Spread, L5 Cutoff, L5 Resonance, L5 Key Tracking, L5 Band Low Cut, L5 Band High Cut, L5 Drift, L5 Drive, L5 Drive Soft/Hard, L5 Drive Output, L5 FM Depth, L5 FM LFO Rate, L5 FM LFO Amount, L6 Level, L6 Pan, L6 Custom Ratio, L6 Wavetable Position, L6 Pulse Width, L6 Unison Detune, L6 Stereo Spread, L6 Cutoff, L6 Resonance, L6 Key Tracking, L6 Band Low Cut, L6 Band High Cut, L6 Drift, L6 Drive, L6 Drive Soft/Hard, L6 Drive Output, L6 FM Depth, L6 FM LFO Rate, L6 FM LFO Amount, Noise Tilt, Noise Level, Noise to Resonators, Resonator Level, Resonator Decay, Resonator Damping, Resonator Spread, Layers to Resonators, Aux to Resonators, Pluck Level, Pluck Rate, Pluck Brightness, Bow Level, Bow Pressure, Drive, Drive Mix, Ensemble Mix, Ensemble Rate, Ensemble Depth, Ensemble Send Low-Cut, Delay Send Low-Cut, Delay Long Time, Delay Long Feedback, Delay Long Tone, Delay Long Level, Delay Medium Time, Delay Medium Feedback, Delay Medium Tone, Delay Medium Level, Delay Reverse Time, Delay Reverse Feedback, Delay Reverse Tone, Delay Reverse Level, Reverb Mix, Reverb Decay, Reverb Pre-delay, Reverb Size, Reverb Damping, Reverb Modulation, Reverb Shimmer, Reverb Bloom, Reverb Duck, Reverb Send Low-Cut, Reverb Pre Low, Reverb Pre High, Reverb Post Low, Reverb Post High, Reverb Notch Freq, Reverb Notch Depth, Aux to Reverb, Hold Decay, EQ Low Freq, EQ Low Gain, EQ Mid 1 Freq, EQ Mid 1 Gain, EQ Mid 1 Q, EQ Mid 2 Freq, EQ Mid 2 Gain, EQ Mid 2 Q, EQ High Freq, EQ High Gain, Presence, Sub Floor, Limiter Ceiling, Limiter Release, Low Cut Freq, Mono Below, Stereo Width, G1 Position, G1 Grain Size, G1 Density, G1 Jitter, G1 Spread, G1 Pitch, G2 Position, G2 Grain Size, G2 Density, G2 Jitter, G2 Spread, G2 Pitch, G3 Position, G3 Grain Size, G3 Density, G3 Jitter, G3 Spread, G3 Pitch, G4 Position, G4 Grain Size, G4 Density, G4 Jitter, G4 Spread, G4 Pitch, G5 Position, G5 Grain Size, G5 Density, G5 Jitter, G5 Spread, G5 Pitch, G6 Position, G6 Grain Size, G6 Density, G6 Jitter, G6 Spread, G6 Pitch, G1 Reverse, G1 FM, G2 Reverse, G2 FM, G3 Reverse, G3 FM, G4 Reverse, G4 FM, G5 Reverse, G5 FM, G6 Reverse, G6 FM, Looper Feedback, Looper Speed, Looper Mix, Convolution Mix, Scrape Level, Scrape Strokes, Scrape Tone, Roll Level, Roll Density, Roll Circle, Damage Mix, Damage Cuts, Damage Dust, Damage Wow & Flutter, Damage Degrade, F1 Feedback, F1 Tone, F1 Drive, F1 Slow Wander, F2 Feedback, F2 Tone, F2 Drive, F2 Slow Wander, F3 Feedback, F3 Tone, F3 Drive, F3 Slow Wander, F4 Feedback, F4 Tone, F4 Drive, F4 Slow Wander, F5 Feedback, F5 Tone, F5 Drive, F5 Slow Wander, F6 Feedback, F6 Tone, F6 Drive, F6 Slow WanderNone
Mod 1 Amountmm1_amt ... mm16_amt-1 to 10
Mod 1 Polaritymm1_pol ... mm16_polBipolar, UnipolarBipolar

Evolve

ParameterIdRangeDefaultMod
Evolve Onevo_onoff / onoff
Evolve Timescaleevo_time60 s to 3600 s300 s
Evolve Amountevo_amount0 to 11
Parameterevo1_dst ... evo8_dstNone, Master, Glide, A4 Reference, Partial 1, Partial 2, Partial 3, Partial 4, Partial 5, Partial 6, Partial 7, Partial 8, Partial 9, Partial 10, Partial 11, Partial 12, Partial 13, Partial 14, Partial 15, Partial 16, Partial 17, Partial 18, Partial 19, Partial 20, Partial 21, Partial 22, Partial 23, Partial 24, Partial 25, Partial 26, Partial 27, Partial 28, Partial 29, Partial 30, Partial 31, Partial 32, Field Tilt, Field Odd/Even, Field Formant, Field Formant Amount, Sub Level, L1 Level, L1 Pan, L1 Custom Ratio, L1 Wavetable Position, L1 Pulse Width, L1 Unison Detune, L1 Stereo Spread, L1 Cutoff, L1 Resonance, L1 Key Tracking, L1 Band Low Cut, L1 Band High Cut, L1 Drift, L1 Drive, L1 Drive Soft/Hard, L1 Drive Output, L1 FM Depth, L1 FM LFO Rate, L1 FM LFO Amount, L2 Level, L2 Pan, L2 Custom Ratio, L2 Wavetable Position, L2 Pulse Width, L2 Unison Detune, L2 Stereo Spread, L2 Cutoff, L2 Resonance, L2 Key Tracking, L2 Band Low Cut, L2 Band High Cut, L2 Drift, L2 Drive, L2 Drive Soft/Hard, L2 Drive Output, L2 FM Depth, L2 FM LFO Rate, L2 FM LFO Amount, L3 Level, L3 Pan, L3 Custom Ratio, L3 Wavetable Position, L3 Pulse Width, L3 Unison Detune, L3 Stereo Spread, L3 Cutoff, L3 Resonance, L3 Key Tracking, L3 Band Low Cut, L3 Band High Cut, L3 Drift, L3 Drive, L3 Drive Soft/Hard, L3 Drive Output, L3 FM Depth, L3 FM LFO Rate, L3 FM LFO Amount, L4 Level, L4 Pan, L4 Custom Ratio, L4 Wavetable Position, L4 Pulse Width, L4 Unison Detune, L4 Stereo Spread, L4 Cutoff, L4 Resonance, L4 Key Tracking, L4 Band Low Cut, L4 Band High Cut, L4 Drift, L4 Drive, L4 Drive Soft/Hard, L4 Drive Output, L4 FM Depth, L4 FM LFO Rate, L4 FM LFO Amount, L5 Level, L5 Pan, L5 Custom Ratio, L5 Wavetable Position, L5 Pulse Width, L5 Unison Detune, L5 Stereo Spread, L5 Cutoff, L5 Resonance, L5 Key Tracking, L5 Band Low Cut, L5 Band High Cut, L5 Drift, L5 Drive, L5 Drive Soft/Hard, L5 Drive Output, L5 FM Depth, L5 FM LFO Rate, L5 FM LFO Amount, L6 Level, L6 Pan, L6 Custom Ratio, L6 Wavetable Position, L6 Pulse Width, L6 Unison Detune, L6 Stereo Spread, L6 Cutoff, L6 Resonance, L6 Key Tracking, L6 Band Low Cut, L6 Band High Cut, L6 Drift, L6 Drive, L6 Drive Soft/Hard, L6 Drive Output, L6 FM Depth, L6 FM LFO Rate, L6 FM LFO Amount, Noise Tilt, Noise Level, Noise to Resonators, Resonator Level, Resonator Decay, Resonator Damping, Resonator Spread, Layers to Resonators, Aux to Resonators, Pluck Level, Pluck Rate, Pluck Brightness, Bow Level, Bow Pressure, Drive, Drive Mix, Ensemble Mix, Ensemble Rate, Ensemble Depth, Ensemble Send Low-Cut, Delay Send Low-Cut, Delay Long Time, Delay Long Feedback, Delay Long Tone, Delay Long Level, Delay Medium Time, Delay Medium Feedback, Delay Medium Tone, Delay Medium Level, Delay Reverse Time, Delay Reverse Feedback, Delay Reverse Tone, Delay Reverse Level, Reverb Mix, Reverb Decay, Reverb Pre-delay, Reverb Size, Reverb Damping, Reverb Modulation, Reverb Shimmer, Reverb Bloom, Reverb Duck, Reverb Send Low-Cut, Reverb Pre Low, Reverb Pre High, Reverb Post Low, Reverb Post High, Reverb Notch Freq, Reverb Notch Depth, Aux to Reverb, Hold Decay, EQ Low Freq, EQ Low Gain, EQ Mid 1 Freq, EQ Mid 1 Gain, EQ Mid 1 Q, EQ Mid 2 Freq, EQ Mid 2 Gain, EQ Mid 2 Q, EQ High Freq, EQ High Gain, Presence, Sub Floor, Limiter Ceiling, Limiter Release, Low Cut Freq, Mono Below, Stereo Width, G1 Position, G1 Grain Size, G1 Density, G1 Jitter, G1 Spread, G1 Pitch, G2 Position, G2 Grain Size, G2 Density, G2 Jitter, G2 Spread, G2 Pitch, G3 Position, G3 Grain Size, G3 Density, G3 Jitter, G3 Spread, G3 Pitch, G4 Position, G4 Grain Size, G4 Density, G4 Jitter, G4 Spread, G4 Pitch, G5 Position, G5 Grain Size, G5 Density, G5 Jitter, G5 Spread, G5 Pitch, G6 Position, G6 Grain Size, G6 Density, G6 Jitter, G6 Spread, G6 Pitch, G1 Reverse, G1 FM, G2 Reverse, G2 FM, G3 Reverse, G3 FM, G4 Reverse, G4 FM, G5 Reverse, G5 FM, G6 Reverse, G6 FM, Looper Feedback, Looper Speed, Looper Mix, Convolution Mix, Scrape Level, Scrape Strokes, Scrape Tone, Roll Level, Roll Density, Roll Circle, Damage Mix, Damage Cuts, Damage Dust, Damage Wow & Flutter, Damage Degrade, F1 Feedback, F1 Tone, F1 Drive, F1 Slow Wander, F2 Feedback, F2 Tone, F2 Drive, F2 Slow Wander, F3 Feedback, F3 Tone, F3 Drive, F3 Slow Wander, F4 Feedback, F4 Tone, F4 Drive, F4 Slow Wander, F5 Feedback, F5 Tone, F5 Drive, F5 Slow Wander, F6 Feedback, F6 Tone, F6 Drive, F6 Slow WanderNone
Range Lowevo1_lo ... evo8_lo0 to 10.30
Range Highevo1_hi ... evo8_hi0 to 10.70
Choreography Oncho_onoff / onoff
Choreography Min Layerscho_min1 to 62
Choreography Fade Mincho_fademin5 s to 300 s20 s
Choreography Fade Maxcho_fademax5 s to 300 s90 s
Choreography Dwellcho_dwell20 s to 1800 s240 s
Choreography Mergecho_merge0 to 10.60

Play

ParameterIdRangeDefaultMod
Dronedrone_onoff / onon
MIDI Gatedrone_midigateoff / onoff
Fade Indrone_fadein0.05 s to 60 s2 s
Fade Outdrone_fadeout0.05 s to 60 s4 s

Scenes

ParameterIdRangeDefaultMod
Morph Timescene_morph1 s to 300 s20 s
Next Scenescene_nextoff / onoff
Previous Scenescene_prevoff / onoff